

Skills: Acrobatics,Athletics,Destruction,Conjuration,Sneak,Security That is because only a few can actually stick to the most important principle: The Art always comes first.īirthsign: The Mage, The Apprentice, or The Atronachįavoured Attributes: Intelligence, Speed & Willpower or Agility your choice And still, many mages with the potential do not achieve this exalted status. In return, however, one wields the greatest powers of magic with skill, and those powers allow extending one's life span far over those limits set for ordinary mortals. Becoming an archmage is a task that takes one's whole life. Overall, the archmage is a profession which demands Strenght of will, intelligence, wisdom and ambition are all necessary traits. And if an evil archmage or a one-driven-crazy by his experiments, should attempt to accomplish some of the afore mentioned feats, he would have to face all those archmages who want to keep things as they are, The Preservers some call them. That is because archmages see that such deeds would cause people to fear mages and magic, and would eventually lead to the isolation and persecution of all magic-users. One archmage can shake the foundations of an entire city, three can devastate an army, so why has this not happened, one might ask. Often very charismatic and always very intelligent, archmages are natural leaders of the mages' guilds and other magic-oriented organizations. Archmages have vast knowledge of history, politics, general lore, different worlds and, of course, knowledge of all the branches of magic. Skills: Destruction, Alteration, Illusion, Conjuration, Mysticism, Restoration & Alchemyīeing an archmage isn't just about having more power than the other mages, it is about knowledge, skill and wisdom to use that power appropriately. Here's mine (Big surprise, I know, I know ):įavoured Attributes: Intelligence, Willpower & Personality Armorer would be better suited.So, let's post our custom classes for Oblivion. the 10 pts of Sanctuary gives you a nice bit of help in battle.Īnd Athletics is rather pointless, especially as a Major. I like The Thief birthsign for my warriors. Minors: Armorer, Alchemy, Speechcraft (solves a lot of quests), Enchant (all magicka skills in one) and Mysticism (for Mark/Recall and Almsivi/Divine Intervention)



Majors: Long Blade, Block, Heavy Armor, Athletics and Marksman Since you’re a return player, you may know that a simple quest will get you one of the most powerful long blades in the game. If you take The Lady and make Endurance and Strength your favored attributes, then you’ll start with 85 Endurance to pump up your health and 60 Strength which gives you above average damage and helps your Long Blade skill. As an alternative, a Redguard gets an even better bonus to Long Blade (+15) and adrenaline rush is IMHO the best power boost.
